
Unarmed style would be 4d8+16, for an average of 34īut - and this is huge - this is only when the character is using flurry of blows, which means it costs Ki. Longsword would be 2d10+2d6+16, for an average of 33 It's equal, or worse.Well if you get longsword proficiency, I would assume you wouldn't bother with the fighting style you aren't getting the same damage either way. Or you're picking both, which means missing out on dex bonus, which means. Okay, how do you get the long sword proficiency? :DĮither you pick another race, which means you're missing out on the fighting style. If that matters, then you can swap in Tortle in place of Lizardfolk, giving up an average of 1 damage due to the smaller BA attack damage dice (1d4 vs. The main downside is the low unarmored AC of 14-15ish with point buy/standard array. Your Claw attacks are also magical starting at Barbarian 6, which gets around the "no magical weapons" issue.Īnd after Monk 1/Barbarian 6, you could even dip further into something like Battlemaster Fighter for a Fighting Style, Action Surge, and Battlemaster Maneuvers for even more added damage.
#Homebrew better unarmed strike 5e plus#
Plus it's kinda appropriate for a frenzied Lizardfolk to not bother with armor or weapons. That's only 4 points behind in damage compared to the 2x attacks of a Level 6 Greatsword Fighter with Great Weapon Master (42 average damage if both hit). With 18 STR, that's an average of 38 points of damage each turn, assuming all four attacks hit. But it locks down enemies very well, and is dynamic, flying, can still do damage, and versatile with Rogue levels.īeast barbarian is definitely the best option I've come across so far, and yes, it's not terrible.Lizardfolk Monk 1/Beast Barbarian 5 gets you 4x attacks per turn starting at Character Level 6 (Claw+Claw+Claw+BA Martial Arts Bite), for up to 4d6+8+(4*STRMOD) per turn while raging. From that point on you can build out how you like. The build comes online at 5th level when you get extra attack. If they are generous they can buff it to a +2 which is better. And you can do it to two people at once if you choose.Īll you need specifically from the DM is the "Eldritch Claw Tattoo" which will enable your strikes to be magical. You have access to the powerful Shove Prone / Grapple combo which with advantage from raging, expertise from either a feat or class feature, and focusing on strength will be easy mode. With Rune Knight you can get large and grapple bigger creatures. With the increased carry capacity from Barbarian it will be a cake walk. From there you can drop them, punch them on your turn, kick them, whatever all while flying like a demon in the night sky. Starting adjacent to a person you can grab, bonus action dash, and flying 30 feet into the air with the person. With Rogue dashing you can grapple people and fly straight up. Along with, freely dealing an additional 1d4 to one creature grappled by you. You can freely grapple two enemies and whip them with your headbutting horns, tail, feet, bite, whatever and still do your damage. With Unarmed fighting style you don't need your hands. This will be in place of your damage mitigation. In place of a shield or two handing weapons you are going to grapple and shove a lot. With Unarmed fighting style you will be doing 1d8 damage. I think Rogue 2/Barbarian 3/ Fighter 5 isn't bad or any combination so long as you have fighter 5.

You yourself will have to determine your level split. Fits the theme of a Devil Trigger for your character.Unarmored Defense if you get good stats.

Bear Totem increases carrying capacity an absolute must.Rage for damage reduction, advantage on athletic checks, and extra damage.Potentially with DM fiat sneak attack on unarmed strikes.Expertise in Athletics (Absolutely necessary).Cunning Action for stealth action and extra movement from Dashes.You can technically fit them both into your build if you want. You have choices at this point between Rogue and Barbarian. This is going to nab you your Unarmed Fighting Style and the ability to get big, which will be necessary for later. Minimum I'd go Fighter 5 (Rune Knight) at the very start.
